Gaming Technology: Blurring Real and Virtual Worlds

From the Series The World of Video Games
Format Price Qty
$30.95
$35.95

Today's video games have come a long way from simple black and white graphics of the 1950s, creating worlds so visually stunning that it's hard to tell if they are real or fake. Gaming Technology: Blurring Real and Virtual Worlds examines the history of gaming technology, explores how today's cutting-edge games work, and discusses the future advances of technology.

Interest Level Grade 6 - Grade 12
Reading Level Grade 6
Copyright 2019
Genre Nonfiction
Publisher ReferencePoint Press
Imprint Reference Point
Series The World of Video Games
Language English
Number of Pages 80
ISBN 9781682825556, 9781682825563B
Title Format Reinforced book, Print + Ebook
Release Date 2019-01-01
Author Anthony J. Rotolo
Dewey 794.8
Dimensions 6.5 x 9.25
 

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