Gaming Technology: Blurring Real and Virtual Worlds

From the Series The World of Video Games
Format Price Qty
$32.95
$45.95
$37.95

Today's video games have come a long way from simple black and white graphics of the 1950s, creating worlds so visually stunning that it's hard to tell if they are real or fake. Gaming Technology: Blurring Real and Virtual Worlds examines the history of gaming technology, explores how today's cutting-edge games work, and discusses the future advances of technology.

Interest Level Grade 6 - Grade 12
Reading Level Grade 6
Copyright 2019
Genre Nonfiction
Publisher ReferencePoint Press
Imprint Reference Point
Series The World of Video Games
Language English
Number of Pages 80
ISBN 9781682825556, 9781682825563, 9781682825556B
Title Format Reinforced book, Hosted ebook, Print + Ebook
Release Date 2019-01-01
Author Anthony J. Rotolo
Dewey 794.8
Dimensions 6.5 x 9.25
 

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