Video Games and Culture
From the Series The World of Video Games
Video games have been a part of culture for several decades, affecting the way people interact with each other, watch movies and TV shows, and even speak. Video Games and Culture examines the history of the ways in which video games and culture interact, explores the controversies in this area, and discusses the future advances of video games and culture together.
Interest Level | Grade 6 - Grade 12 |
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Reading Level | Grade 6 |
Copyright | 2019 |
Genre | Nonfiction |
Publisher | ReferencePoint Press |
Imprint | Reference Point |
Series | The World of Video Games |
Language | English |
Number of Pages | 80 |
ISBN | 9781682825617, 9781682825624, 9781682825617B |
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Title Format | Reinforced book, Hosted ebook, Print + Ebook |
Release Date | 2019-01-01 |
Author | Carolyn Williams-Noren |
Dewey | 794.8 |
Dimensions | 6.5 x 9.25 |