Gamer Bandit
From the Series The Coding Club
When a mysterious lunch thief leaves behind a card with a website address, Ava Rhodes can't help but check it out. After the site leads her to a really boring online video game, she's even more determined. Can GPS tracking help Ava and her friends find the thief? Or will more lunches go missing?
Interest Level | Grade 6 - Grade 9 |
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Reading Level | Grade 6 |
Copyright | 2016 |
Genre | Fiction |
Publisher | Bookstaves |
Series | The Coding Club |
Language | English |
Number of Pages | 80 |
Lexile | 700 |
ISBN | 9781632352286 |
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Title Format | Reinforced book |
Release Date | 2016-01-01 |
Author | Thomas Kingsley Troupe |
Dewey | FIC |
Dimensions | 5.25 x 7.5 |
ATOS Reading Level | 4.4 |
Accelerated ReaderĀ® Quiz | 179315 |
Accelerated ReaderĀ® Points | 1.0 |