Violence and Video Games
From the Series The World of Video Games
In the early 1990s, video games began getting more violent and more realistic, sparking debates over the effects of such content. Since then, the violence has become more technologically advanced and often more gruesome. Violence and Video Games examines the history of violent video games, explores the controversies in the video game industry, and discusses the future advances of violent video games.
Interest Level | Grade 6 - Grade 12 |
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Reading Level | Grade 6 |
Copyright | 2019 |
Genre | Nonfiction |
Publisher | ReferencePoint Press |
Imprint | Reference Point |
Series | The World of Video Games |
Language | English |
Number of Pages | 80 |
ISBN | 9781682825631, 9781682825648, 9781682825631B |
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Title Format | Reinforced book, Hosted ebook, Print + Ebook |
Release Date | 2019-01-01 |
Author | John L. Hakala |
Dewey | 794.8 |
Dimensions | 6.5 x 9.25 |