Violence and Video Games

From the Series The World of Video Games
Format Price Qty

In the early 1990s, video games began getting more violent and more realistic, sparking debates over the effects of such content. Since then, the violence has become more technologically advanced and often more gruesome. Violence and Video Games examines the history of violent video games, explores the controversies in the video game industry, and discusses the future advances of violent video games.

Interest Level Grade 6 - Grade 12
Reading Level Grade 6
Copyright 2019
Genre Nonfiction
Publisher ReferencePoint Press
Imprint Reference Point
Series The World of Video Games
Language English
Number of Pages 80
ISBN 9781682825631, 9781682825648B
Title Format Reinforced book, Print + Ebook
Release Date 2019-01-01
Author John L. Hakala
Dewey 794.8
Dimensions 6.5 x 9.25

Author: John L. Hakala

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