Video Games from Then to Now

From the Series Sequence Developments in Technology
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Video game technology is brought to life with photo-driven design, clear text, and an integrated timeline, making this an excellent resource on the history of video games for elementary students. The saga of video games is rife with epic quests, thievery, and competition. It took Ralph Baer about 15 years to complete his quest to play video games on home TVs, finally selling the first gaming console. Then Atari stole his table tennis game and made Pong and arcade history. Shortly after, Atari would also ignite the console wars with its Atari 2600. From Spacewar! to Mario Bros. to Fortnite, gaming has gone from geek to mainstream, with top Esports winners taking home millions of dollars. With virtual reality, where will gaming go next? A table of contents, glossary, further resources, and an index are included.

Interest Level Grade 2 - Grade 5
Reading Level Grade 3
Copyright 2022
BISACS JNF051120, JNF021060, JNF012010
Genre Nonfiction
Publisher Amicus
Imprint Sequence
Series Sequence Developments in Technology
Language English
Number of Pages 32
Lexile 710
ISBN 9781681519647, 9781645490494, 9781681519647B
Title Format Reinforced book, Hosted ebook, Print + Ebook
Release Date 2022-01-01
Author Angie Smibert
Features Author/Illustrator biography, Glossary of key words, Index, Table of contents, Timeline of key events
Dewey 794.8
Graphics Full-color photographs, Historical photographs
Dimensions 6.5 x 9.5
 

Author: Angie Smibert

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